Math For Games

Calculating Trajectory

Calculating Trajectory

Course Description

Understanding how to calculate objects traveling through the air becomes is very important when providing fun and creative gameplay mechanics. In this next Math for Games course, we will walk you through the different techniques of calculating trajectory for projectiles. We will look at how to tackle different components of the trajectory calculation as well as talk about how to use different equations to solve for things like angle of reach and flight time. By the end of this course you will have a solid understanding of the math used to calculate trajectory as well as the code to use in your own game development projects.

Course Details

Difficulty: Intermediate

Total Lessons: 7 Lessons

Running Time: 1:35:37

Date: 11/28/15

Total Lessons: 7 Lessons

Running Time: 1:35:37

Date: 11/28/15

Course Files

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File Name: GaTu_MathForGames_CalculatingTrajectory.zip

File Size: 30.05 MB

File Size: 30.05 MB

Complete Unity packages and projects for all course material including project, library, scripts, scene and asset files. If it's in the video it's in the source!