Create a Flexible
System in Unity
This course will give you the insights needed to
start developing editors and data structures, as well
as organize code for your Unity side scrolling projects.
Math For Games Trajectory
Unity | Intermediate | 7 Lesson | 1:35:37
Ready, aim, calculate, and…fire! Tackle different components of the trajectory calculation and learn how to use different equations to solve for angle of reach and total flight time.
Math For Games Understanding Circles
Unity | Intermediate | 5 Lesson | 48:46
Bring us a pitcher of beer every seven minutes until somebody passes out. And then bring one every ten minutes. Understanding the circle using the Unity Mathf Class, Scene View gizmos, and C#.
Create a Vertex Painter in Unity
Houdini | Intermediate | 12 Lesson | 2:12:23
Forget asset store vertex painters. Learn how to make your own. Paint vertex color, sculpt geometry, save out colors to color palettes, and add falloff to your very own custom bush.
Creating a Node Based Editor in Unity
Unity | Advanced | 19 Lessons | 4:08:53
Never fear the node! Save data through visual programming. Create, connect, and delete nodes. Build your very own node editor inside of Unity that can be extended to meet any game development need.
Getting Cozy With XML For Unity
Unity | Intermediate | 8 Lessons | 01:31:34
Serialize or Deserialize? Read or Write? When it comes to game development, there are many ways to save out data and XML is one of them. Learn how to generate XML from your own data.
Houdini | Beginner | 6 Lessons | 01:07:06
How and when should we utilize floating windows? Throughout this course you will learn how to build a fully functioning floating window that can replace a selection of objects with a provided object.
Scene View Editor GUI
Unity | Intermediate | 7 Lessons | 42:59
No way! Develop a way point tool and learn how to customize Unity scene view tools so that users receive appropriate feedback when actions are started, running, or have completed.
Gizmos for Visual Debugging
Unity | Beginner | 6 Lessons | 45:56
Gizmos give us the power to visualize our code while in play mode so that users know what kind of object they are interacting with. Explore the many uses of Gizoms and how they can provide visual feedback.
Create A Side Scrolling System, Part 1
Unity | Intermediate | 10 Lessons | 03:39:20
Create a flexible time saving system for one of today’s reemerging game types, the Side Scroller. This course will teach you how to develop custom editors, clean data structures, and reusable code for your Unity projects.
Scriptable Objects & The Asset Database
Unity | Beginner | 5 Lessons | 51:41
By default Unity does not allow for data to be serialized at runtime. This course will lift the veil of Scriptable Objects and the Asset Database giving you the power to save editor changes in play mode.
Unity | Beginner | 7 Lessons | 01:07:06
Discover the power behind creating custom inspector editors. Learn how you might use them to clean up your own inspector editors so that your tools have a more artist friendly workflow.
Creating a Free Camera in Unity
Unity | Beginner | 5 Lessons | 39:31
What the hell is that over there? Learn how to script a free camera in Unity to better debug your levels. Use unity inputs or assign your own. Give designers more control over their camera during play mode.
GUI Styles & GUI Skins
Unity | Intermediate | 8 Lessons | 01:45:10
Has rewriting the same stylized editor components time and time again become exhausting? Learn how to leverage GUI Styles and Skins to create reusable visual editor components.
Getting Cozy With Unity UI
Unity | Beginner| 9 Lessons | 02:08:33
Its about time right? Before we get to the advanced UI courses lets learn the basics. Adapt your UI to multiple resolutions, utilize the new Event system, and set up more professional UI controls.