GaTu ID Courses

Part 1 - Zbrush Sculpting & Modelin
AK47 Part 1 – Sculpting & Modeling

Zbrush | Intermediate | 8 Lessons | 03:06:34
Learn how to use the new ZModeler brush inside of Zbrush 4R7 to completely sculpt and model a 3D AK47 weapon.
Part 2 - Resurfacing & UV's
Part 2 – Resurfacing & UV’s

Maya 2015 | Intermediate | 5 Lessons | 1:33:33
Using Maya 2015 and the latest in the Modeling Toolkit, learn how to efficiently resurface and uv a High reslution model from Zbrush.
Part 3 Substance Texturing
AK47 Part 3 – Substance Texturing

Substance | Beginner | 8 Lessons | 3:06:34
Texturing is one of the most crucial elements to any 3D model pipeline. This course utilizes Substance Designer 5 to texture an AK47 model for PBR and Unity 5.
Part 4 Mecanim Animation
AK47 Part 4 – Animation

Unity | Intermediate | 10 Lessons | 2:11:51
Through Part 4, we will cover how to rig, animate, and setup the mechanim graph for our AK47 model, in Maya 2015 and Unity 5.
Part 5 C# Programming
AK47 Part 5 – C# Programming

C# | Intermediate | 5 Lessons | 1:45:13
With our AK47 model completed, we will walk through the process of programming the weapon functionality to enable the gun to rotate and fire at the targets.
AK47 Part 6 - Unity UI
Part 6 – UI

Unity | Intermediate | 5 Lessons
Part 6 walks through setting up the weapon HUD, using Unity 5’s UI system. We will learn how to visualize the current bullet count and to create a reticle that works.