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Intro to Track Building
Part 1
Course Description
Building roads and tracks for video games is something that always presents itself at some point in a lot of game development projects. Throughout this course we are going to look at ways we can use Houdini to develop a set of Digital assets that help with the creation of a simple Oval race track that you can use in your racing game endeavors. By the end of this course you will have learned how to develop multiple OTL digital assets, which greatly speed up the level layout process and allow for ultimate flexibility with regards to iterating on your level design. While also learning more advanced Houdini Digital Asset setups, like Handles, and dynamic UI.
Course Details
Difficulty: Intermediate
Total Lessons: 1-6 of 15
Running Time: 02:26:46
Date: 8/5/14
Course Files
Source files for this free course are available only to members with Apprentice and Rockstar Access. Please Log In or Upgrade your account to unlock these files.
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File Name: GaTu_Hou_IntroToTrackBuilding.zip
File Size: 2.37 MB
Complete Houdini OTL and HIPNC source files for all assets created during the course.
Course Lessons

1. Getting our Work Environment Setup

Lesson 1, Getting our Work Environment Setup
To start the process of creating a flexible procedural asset, we will learn how to create a Digital Asset inside of Houdini, to bundle up all of the nodes in our staircase model.

2. Building the base Oval

Lesson 2,  Building the base Oval
With our procedural staircase bundled up and packaged up into an OTL, let’s take a look at how the creation of user interface elements work, inside of Houdini.

3. Creating the Figure Eight

Lesson 3, Creating the Figure Eight
Toggle buttons come into play when you want to switch out variations and give more options to the user, using your procedural asset.

4. Creating the Outer Fence

Lesson 4, Creating the Outer Fence
One of the more advanced features of Digital Asset GUI, is the ability to provide users a ramp to create modifications over the length of the ramp.

5. Handling the Terrain

Lesson 5, Handling the Terrain
In this lesson we are going to take a look at how to import your digital assets / OTL’s into a fresh Houdini scene.

6. Snapping the Terrain

Lesson 6,  Snapping the Terrain
In this lesson we are going to take a look at how to import your digital assets / OTL’s into a fresh Houdini scene.