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Getting Cozy With Houdini
Course Description
In this introductory course we will take our first looks at the Houdini interface, learn how to make some very basic models, how to use the shelf, and how to tweak parameters. By the end of this course you will have a great entry level knowledge, of Houdini, that will set you up right for the rest of the Gametutor Houdini courses.
Course Details
Difficulty: Beginner
Category: Modeling
Total Lessons: 5
Running Time: 54 minutes 13 seconds
Date: 06/01/14
Course Files
Source files for this free course are available only to members with Apprentice and Rockstar Access. Please Log In or Upgrade your account to unlock these files.
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File Name: GaTu_Hou_GettingCozyWithHoudini.zip
File Size: 20.10 KB
Complete Houdini OTL and HIPNC source files for all assets created during the course.
Course Lessons

1. Welcome to Procedural!

Lesson 1, Welcome to Procedural!
Our first lesson will give you a basic understanding of how to navigate Houdini’s scene view and how to manipulate objects while working with your scene. We will also take a look at how to work with nodes, and open up a new world of thinking about modeling in a more procedural way.

2. Procedural Primitives

Lesson 2, Procedural Primitives
Now that we have a bit more understanding of navigating Houdini’s user interface, let’s dive in and start understanding what it takes to start a procedural model, and how we can utilize the power of nodes.

3. Understanding the Node

Lesson 3, Understanding the Node
In this lesson we will take a more in depth look at what each of Houdini’s node levels are, such as SOP’s, ROP’s, POP’s, and get a better understanding of how we can utilize Houdini’s built in nodes to model with.

4. Modeling a Procedural Pillar

Lesson 4, Modeling a Procedural Pillar
Lesson 4 will take all the knowledge you have gained and apply it to a more practical procedural model, a Pillar.

5. Exporting Data

Lesson 5, Exporting Data
To conclude this course, we will take our procedural pillar model and export it out to Maya, using the File node. This will give you a way to work between other DCC packages, with your procedural models.